"Online console gaming will continue to grow at a healthy pace".
"I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group".
"The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life".
"We didn't have our online service developed. We had never shipped a console game before as a company. So we were developing a lot of new competencies as a company and assembling a new team".
"For me, the cool thing is doing things that could only be done in gaming".
"A large percentage of the staff plays both online and here at the Casinos".
"Online games for data-mining have a short virtual shelf life. People get bored, especially if the game seems stagnant".